Governance · design.krownmanager.com → dealer.krownmanager.com · marketing.krownmanager.com

Distribution

This app is the source of truth. A change made here — a new motion, a recoloured token, a promoted component — ships to every krownmanager.com application through the versioned export endpoints below. Consumers never hand-copy values; they pull.

01

Export endpoints

Three feeds, all generated from the same registry that renders this documentation. Every response carries an x-km-design-version header.

EndpointContentFor
/api/tokens.cssThe full custom-property stylesheet, including the Fast/Calm pace blocks.Link directly or vendor at build time — instant theming for any web app.
/api/tokens.jsonTokens as structured data — name, value, group, description, pace overrides.Build pipelines: Tailwind config, style-dictionary, native platforms.
/api/registry.jsonThe complete registry — tokens, component manifests, motion behaviours, the entire icon set, changelog.The sync feed for consumer codebases.
02

How consumers stay in sync

dealer.krownmanager.com and marketing.krownmanager.com build on this system. Two integration modes, by how much control the consumer wants.

Live link (zero-touch)

The consumer links the stylesheet straight from this host:

<link rel="stylesheet" href="https://design.krownmanager.com/api/tokens.css">

Publishing here updates every linked app within the cache window (5 minutes) — no consumer deploy needed. Right for token-only changes: colour, spacing, motion timing.

Vendored sync (reviewed)

The consumer's CI fetches /api/registry.json, diffs it against the vendored copy, and opens a pull request regenerating local artifacts (tokens file, icon set, class manifest). The version header makes the diff legible; the changelog explains it.

Right for structural changes — new components, renamed tokens — where the consuming codebase needs a code change and a review alongside the new values.

Versioning contract. Patch = value tweaks, safe to auto-take. Minor = additions (new tokens, icons, components) — safe, but consumers should wire the new pieces. Major = renames or removals — consumers must migrate; the changelog lists every breaking entry. The audit on this side keeps removals honest: nothing is deleted while still in use here, and consumer builds fail loudly on missing custom properties.

03

Changelog

Every published version, newest first. The same data ships inside /api/registry.json.

v2.7.0
Current 2026-06-12
  • Motion Lab evaluation COMPLETE. Final promotions: shared surface morph and snap-into-place reorder. 26 core behaviours, 0 pending; magnetic buttons and blanket press coverage stand retired (now a documented ledger — RETIRED_BEHAVIORS in the registry and feed).
  • Every behaviour integrated into a real home: Overview gained the system-pulse hero (tilt + glow + rolling registry counters); Elements demos icon micro-motions on buttons; Objects/Pages workload metrics roll in and fill with sheen; Pages review cards lift; Components gained five sections — shared surface morph, reorderable widgets, loading states, AI generation, completion celebration — plus the ambient empty state; Dialogs gained the parallax drawer and spatial depth.
  • New reusable primitives: growFrom/shrinkTo/fadeIn ($lib/motion/morph) and createSnapDrag ($lib/motion/snap) — the morph and drag choreographies as library code for consumer apps.
  • Motion Lab reset to all-clear: forwarding addresses for every behaviour, the retired ledger, and the process for staging the next batch.
v2.6.0
Previous 2026-06-12
  • Card lift: phantom-hover guard. When a collapsing surface leaves the cursor resting over an unrelated card, that card no longer lifts — hover is muted (.km-hover-muted) until the pointer actually moves, and the just-viewed card carries the lift (.km-lift--active) so attention returns to where the viewer’s mind already is. (Browsers cannot move the cursor; this delivers the intent the honest way.)
v2.5.0
Previous 2026-06-12
  • Motion Lab review round 4 (Mark): PROMOTED to core — icon micro-motions (hover previews, event plays in full; every glyph owns one move).
  • Shared-layout morph collapse re-choreographed: the PANEL itself shrinks back into the card’s slot (content fading out over the first third); the small card’s display only appears once the surface has arrived at small size. The returning type never balloons.
  • Snap-into-place drag made foolproof: drag listeners moved to the window — reordering moves the row’s DOM node, which silently released pointer capture and could strand the row mid-air. Release now always lands; window blur is a safety net.
v2.4.0
Previous 2026-06-12
  • Motion Lab review round 3 (Mark): the settled rule — PRESS DIPS, SELECTION SLIDES. Buttons and interactive cards keep the original V1 buttery press, unchanged. Choosing between options is never a press: the sliding marker carries the change.
  • RETIRED the press-coverage extension (facet/tab/nav active scaling, whole-frame toggle dip, tonal option presses) and the harder-edged .km-toggle itself.
  • NEW: .km-seg--ink — the view-toggle voice. The black portion is now the thumb, gliding from Table to Cards and back on the same recipe as the tab underline; the selected label turns white as the thumb arrives. All view toggles ride it.
v2.3.0
Previous 2026-06-12
  • Motion Lab review round 2 (Mark): PROMOTED to core — 3D tilt (pairs with cursor glow on hero surfaces), spatial modal (2% recede), ambient empty state.
  • Press physics: contained controls (view toggle, segmented control) now press as ONE OBJECT — the whole frame dips like a card while the chosen option shades. As noticeable as any press, and a fill can never break its boundary.
  • Icon micro-motions: one grammar everywhere — HOVER previews every glyph’s move (bell swings, refresh half-turns, trash leans, upload rises, accordion caret nudges toward where it will go); the glyph’s own event plays it in full.
  • Shared-layout morph rebuilt as a TRUE FLIP: one continuous element grows from the card’s exact footprint to the detail panel on the new --dur-grow token (1100ms smooth / 420 fast / 1700 calm) — the boundary is visible the whole way; content fades in after the surface lands.
  • Snap-into-place drag: direct index targeting (fast multi-slot drags land in one splice, no chained swaps), quicker neighbour give-way. No more mid-drag sticking.
v2.2.0
Previous 2026-06-12
  • Motion Lab review round 1 (Mark): PROMOTED to core — card lift, cursor-follow glow (now glass-harmonised: glass-hi core blending to brand tone), drawer parallax, status celebration, AI generation motion, command palette (now global — ⌘K anywhere, navigation + pace commands).
  • RETIRED — magnetic buttons (effect, action, classes and registry entry removed).
  • TUNED, still in lab — 3D tilt strengthened to ±4.5° + hover shadow; spatial modal recede deepened to 2%; shared-layout morph slowed to --dur-curve so the edges visibly travel; snap-into-place drag smoothed (dragged item exempt from FLIP); ambient empty state amplified (visible drift + ok-green ping dot); icon micro-motions unified — one grammar, custom accent per glyph (bell swing, refresh spin, trash lean, upload hop).
  • Press physics rule amended: options contained in a shared frame (view toggle, segmented control) press tonally instead of scaling, so a fill never breaks its boundary. Value roll now lands the moment the remainder falls under half a digit — no stopped-then-flips-once tail.
v2.1.0
Previous 2026-06-12
  • Motion Lab: sixteen staged behaviours from the game-like-but-quiet brainstorm — card lift, magnetic buttons, route transitions, shared-layout morph, 3D tilt, meter inertia + sheen, depth skeletons, command-palette spawn, drawer parallax, status celebrations, cursor-follow glow, icon micro-motions, spatial modals, ambient empty states, AI generation motion, snap-into-place reordering. Each carries a stage (core/lab) and a usage contract; evaluate at /motion-lab.
  • New primitives: magnetic/tilt/glow actions, Drawer, CommandPalette, Meter, CountUp, Skeleton, CheckDraw components; press physics extended to facets, toggles, tabs and nav items.
  • Route transitions ride the View Transitions API with system tokens; the no-blurred-scrim and brand-tones-only laws hold across all new effects.
v2.0.0
Previous 2026-06-12
  • Re-architected as a SvelteKit application — the system is now data first: tokens, icons, components and motion are a typed registry from which the CSS, the docs, the audit and the distribution endpoints are generated.
  • Doc shell (nav, labels, hover and selection states) rebuilt from the system’s own tokens — removed all hardcoded chrome colours.
  • New tokens: border widths (--border-w, --border-w-hairline, --border-w-focus), z-index scale (--z-shell, --z-pop, --z-overlay, --z-toast), micro spacing (--space-05, --space-15), on-dark additions (--ondark-ink-mute, --ondark-active), glass input/inset tokens promoted from dialog one-offs.
  • Retired the V1 highlight-options token fork — V2 is the single design language.
  • Archived shipped explorations (black action, orange & mic, live tile fill, status outline, typography options).
v1.0.0
Previous 2026-06-11
  • V1 draft built in Claude Design AI (Claude Opus 4.8). Reviews module promoted to core with all ten edge cases resolved.